Which variant did you want to know about?
Click/Tap on each piece of art I have of her to be brought to that artist's page.
A Guardian who spent centuries mastering both Dark and Light.
An Awoken Hunter reborn in the Plaguelands. She helped to see the downfall of Atheon, Crota, and Oryx. After felling Oryx, she received a small portion of his Taken abilities, and as a result, wields her own small army of Taken. She disappeared afterward and returned to the solar system to shepherd Guardians to safety when Ghaul attacked, rejoining the Guardians of the Last City to take back Earth and the rest of the solar system.After some time, she would unknowingly become trapped in the Infinite Forest after failing to save someone close to her. In her simulation, she escaped through the Vault of Glass and one of its' many portals that stretched beyond time. However, when she entered one, she came out in the Dark Ages. Before she could return to that Infinite Forest simulation, the portal was destroyed, stranding her in this time period. She may have escaped from that simulation, but now she was trapped in the past.In the past, she joins up with the Iron Lords near the beginning of their creation, naming herself "Lady Calcifer." Disappearing when the Iron Lords meet their end to SIVA, Shaetima would kill herself and instruct her Ghost to revive her just before Ghaul struck. After which, she would lay dormant in one of the stasis pods in the Cosmodrome (seen in Cayde's Stash from Destiny 1) until time had caught up. Due to an error with the pod, she stayed in there longer than she'd meant to, coming out of stasis during Season of the Splicer, where she would once again take up arms against Atheon, who returned from a different timeline.
She has the ability to Take opponents, though she often only Takes those who are willing to fight under her. Technically, she could Take any being she comes across due to her Paracausal nature, however.
--- This ability became far weaker when Savathun took control of the Taken, the Xivu Arath. Strength returned after Xivu's loss of godhood, but promptly became weaker yet when the Witness returned to Sol.
She retains the knowledge of subclasses lost from before the Red War, meaning she can still use them. An example would be Bladedancer.
Due to becoming lost in Time, she's had a very long time to hone her Light. This has enabled her access to the abilities that Titans and Warlocks have access to.
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A soul fractured. One part, a Master, every other, a Servant.
A mage, a maid, and a bounty hunter, all rolled into one.
A mage with dreams of hitting it big, unfortunately tempered by the fact that life doesn't exactly work out that way... because she makes most of her living at a... maid... cafe...Shaetima belongs to a family of mages who keep their techniques within the family: the ability to manipulate the dark. While they're all very secretive about the way they operate, Shaetima is different. She prefers the spotlight. On her way to make her own fortune in life, she becomes a rookie bounty hunter, taking on contracts to chase after mages that the association wants brought in. Unfortunately, she's a little hindered by... money. Stuck in Fuyuki, Japan and barely making ends meet at a maid cafe, she dreams of taking her show on the road. But for now? She's gotta deal with reality. Whenever there IS a bounty that finds itself in Japan, though? You can bet she'll take off in search of riches.
Shaetima specializes in illusion magic in conjunction with her ability to manipulate the dark. More often than not, she'll use the illusions to shroud an area in darkness so that she can do her thing.
--- What exactly can she do with the dark? She can physically manipulate its shape and create constructs! While they're weakened in the presence of direct light, at night, she becomes far more deadly, for everything becomes a source for her to manipulate. Falling in line with the idea of "shadows," often, she'll recreate the weapons she sees for use against her opponents.
Shaetima's fighting style, similarly to her weaponry, follows the idea of mimicry. Observing an opponent to mimic their physical moves, and using her shadow magic to copy their spells.
Shadows that became Heroes...
It's recommended you know about the verse they hail from, or at least the abilities they hold there.
The jaded soul who defended the remnants of humanity from extinction...
In an alternate, far-off future, humanity was on the brink of extinction, and the dead were resurrected as warriors to protect. Guardians devoted their new lives to the safety of what was left of humanity, continuing to fight until the bitter end.Shaetima was a Guardian of the Last City, one who has battled through both time and space, felling gods and tearing through alien races in the name of humanity's survival. When she finally succumbed to a death that was denied her for so long, she continued that work as a Counter Guardian, continuing the duty inscribed in her very soul... always in service to humanity, be they whole or remnants.
Class Skills:
--- Magic Resistance: B
--- Independent Action: B
Parameters:
--- Strength: C
--- Endurance: B
--- Agility: B
--- Mana: A
--- Luck: D
--- Noble Phantasm: A
As a Guardian, Shaetima still holds control over the fundamental forces of the universe: Solar, Arc, and Void Light, which all require Mana to use. But she also still retains control over the pscyhological aspects of the mind that the Dark provides: Stasis and Strand, which can be used regardless of Mana. While wielding any one element, she can use every single ability that element provides.
--- In her state as a Heroic Spirit, switching between the elements takes large amounts of Mana, and she often prefers to stick with one in a given combat scenario.
--- She has the ability to teach others - regardless of if they're a mage or not - how to utilize Stasis and Strand... though failure to control them results in death.
Shaetima's Master gains the ability to see what she sees whenever they so wish, as long as her helmet remains on, which she rarely (if ever) takes off. They also gain the ability to communicate with her across any distance through telepathy.
As a deceased Hero, she has the ability to dissipate and remain invisible until called upon for combat or when she so chooses.
In a similar vein to EMIYA, she hails from an alternate future, and is thus unable to be recognized by other Servants, even with knowledge from the Throne of Heroes.
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Noble Phantasm: Devotion inspires Bravery... - B
Shaetima has stored a variety of iconic Guardian weaponry in a digital storage space known to Guardians as their "Vault." In a similar vein to Gilgamesh's Gate of Babylon, Shaetima is able to delve into that Vault and summon forth any weapon that the Guardians had utilized in their fight to protect Humanity. However, she can only use one weapon at a time.
Noble Phantasm: ...Bravery leads to Sacrifice... - A
Charged passively and quickening under combat, with enough Mana, Shaetima unleashes one of 24 modern Guardian super abilities, with her choices restricted to the current element she wields in combat. While most super abilities are offensive and destructive, there are a few defensive and supportive ones.
Noble Phantasm: ...Sacrifice leads to Death. - B
Shaetima's Master acts as her Ghost, an entity that allows her the ability to resurrect, but in a limited capacity. Guardians are known for their ability to resurrect and continue to fight, but without the Light she was reborn in at one point, her Noble Phantasm is only a facsimile of that ability and nowhere near as potent. This can only activate once per combat instance. If death occurs beyond that, she dies completely.
When Shaetima falls in battle, her body fades away, and her consciousness becomes a spectator to her Master's view. She can communicate telepathically with her Master in this state. While in this state, Shaetima can choose to resurrect next to her Master regardless of their location, or their Master can resurrect her at any location in their line of sight.
Whenever Shaetima is revived, she is revived with full Mana reserves and is fully recovered. If Shaetima and her Master are one of two remaining pairs in the Grail War, her resurrection will be halved in effectiveness.

The textures on her armor are constantly moving and shifting, unnervingly so. A stark white that fades into pitch black...
The cursed soul who spent eternity in the darkness...
In an alternate, far-off past, a soul born of darkness spends an eternity wallowing in it, trying and failing to find herself. Much later in life, they found a reason to live, but never forgot what it was like to be consumed by the dark they controlled.Shaetima was a mercenary and assassin who completely dominated the darkness. She bent it to her will completely and became one with it, almost becoming indiscernible from that which she dwelled in. Through various means, she found work for those that would save their worlds and joined them in their missions to do so. A shadow who served humanity time and time again.
Class Skills:
--- Presence Concealment: A
Parameters:
--- Strength: C
--- Endurance: C
--- Agility: B
--- Mana: A
--- Luck: D
--- Noble Phantasm: A
Similarly to her mage counterpart, this Shaetima holds the ability to physically manipulate the dark, but in its entirety. While her constructs are weaker during the day, they are not useless. Similarly to EMIYA, the blades she creates dark copies of are ones she has all seen before. Swords, spears, knives, daggers, axes, any weapon that she's seen, she can make copies of. Often, she prefers to use a pair of daggers.
--- Her most notable ability is related to this and Presence Concealment. This Shaetima can hop into the shadows and hide within them for an indefinite period of time as long as the shadow stays present. She can also step into one shadow and appear out of another. While within one, she is completely invisible to mana detection until she steps out. If a shadow she resides in is illuminated, it forces her out in a dazed state.
Shaetima can utilize Typhokinesis as magic, able to generate and manipulate smoke wherever she is, allowing her to blind foes and make getaways or shroud battlefields in the dark.
Shaetima is the daughter of the Dusk Dragon, a being revered as a god while it was alive. This makes her a divine being by proxy, but she despises her nature as one, and barely acknowledges her heritage, giving her a mid-ranged Divinity skill.
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Noble Phantasm - Event Horizon - A
Completely swamping an area in the dark, Shaetima swallows the area in a Reality Marble, representative of the absence of light that she was born in. Unlike EMIYA's, where his contains the components to forge any blade, hers is but complete and utter darkness, giving her the ability to completely manipulate the environment to her liking and forge anything she wishes.
Noble Phantasm - Dusk Dragon - C+
Shaetima unveils her true nature as an ancient dragon with dominion over the dark, willing all aspects of the absence of light to her control. She personally dislikes reverting to her draconic form, and will almost never do so. Should the right conditions be fulfilled, though... she could certainly overcome her own restriction on it and gain immense strength and endurance (both ranked A++). Don't expect to see it be a commonplace maneuver, though.
The lost soul who found redemption in the light...
In an alternate, modern day, a soul with no direction wandered what was left of the world aimlessly. Living day to day with no end in sight until a gentle soul found and uplifted them into purpose. From then on, they devoted their life in service of others.Shaetima was a thief who wielded techniques from Yunkui Summit in service of her own vices. At her lowest point, she was gifted the means to turn everything around and became a defender of humanity in a world nearly completely overran by the dark. In her own right, the world she knew came to see her as nothing short of a Hero.
Class Skills:
--- Magic Resistance: C
--- Riding: A
Parameters:
--- Strength: C
--- Endurance: B
--- Agility: A
--- Mana: C
--- Luck: A
--- Noble Phantasm: B
Compared to other iterations, this Shaetima wields a specialized ink instead of the dark, using it instead to emulate weaponry. Differentiated, however, is the applications. This Shaetima works best when paired with another in combat, because her ink is utilized in conjunction with a partner to directly copy their attacks, adding a multi-hit function to whatever it is she decides to copy.
--- Without a partner to work with, her ink functions as traps, spreading throughout the field and waiting to catch opponents off guard by grabbing or stabbing into them, giving her openings to attack directly.
This Shaetima wields a dual pair of daggers that can combine to become a saber (haha) at will, letting her dance on the field and change the rhythm as she sees fit to keep her foes at bay.
While not blindingly fast, Shaetima can overtake speeding vehicles on foot alone when need-be, at about 200 km/hr. While that top speed wouldn't ever find itself used in combat, it does say something about her agility whilst fighting.
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Noble Phantasm - Inky Fascimille - Varying Rank
Shaetima's accumulated ink on the battlefield coalesces and is imbued with a large store of mana. Then, she copies the target's Noble Phantasm using her ink and targets them, but it only works if she knows what it is, or sees the target beginning to use their NP. The stat for this will always be a grade below the copied NP (It will not go below D rank, however), but it makes it difficult for others to use their NPs freely, lest they get a taste of their own medicine.
An experimental AI piloting an equally experimental MJOLNIR armor.
An experimental Smart AI born before the Fall of Reach to an understudy of Dr. Halsey by the name of Claire Calcifer. Following in Halsey's footsteps, Shaetima is an AI made in the same vein of Cortana: from a flash-cloned brain of a living human. Shaetima possesses the ability to dump her knowledge into a private "cloud" storage across the known galaxy which halts the onslaught of Rampancy.After the events of Halo 3, Shaetima was selected to participate in ONI's PROJECT: OPEN CASKET. A program that allowed AI to pilot MJOLNIR armor. The point being to see if AI could work just as well if not better than human operators, in an attempt to cut the costs and time required to obtain and train human Spartans for deployment into the field.Her service ID is STM-6160-7
During operations as a Spartan, she holds the rank of Petty Officer Second Class.
As an AI, Shaetima can interface with most technology and operate it. If unfamiliar with any technology she interfaces with, it'll take her a few minutes to teach herself how to operate it.
Shaetima can dump information she has into storage banks across the galaxy and subsequently retrieve it. This helps to fight the onslaught of Rampancy and keep her sane.
Shaetima's armor can allow a human pilot access (of course, only those who have undergone SPARTAN augmentations). She can also override their piloting abilities to manipulate the armor herself, if the need arises, such as if the pilot falls unconscious for whatever reason.
A Velvet Attendant who sees to a variety of individuals.
A Velvet Attendant of the Aeon arcana who sees to multiple guests in what's been dubbed the "Velvet Library."The Library is a vast expanse of bookshelves in the dark. And though it may be in the dark, you are still able to see ahead perfectly fine. Each book is titled with the name of an individual in the multiverse and contains their stories. At the center of the Library resides two large and comfy chairs positioned across from each other, a coffee table between them, and a crackling fireplace that both chairs face.
Here is where you'll find the Attendant awaiting her guests.
As an Attendant, she has access to the Personas registered in her Guest's Compendiums. She often likes to use ones that they are familiar with in combat.
She can physically manipulate shadows (not Shadows) similarly to her FE variant.
Sonic's shadowy successor from the future, a vessel for the dark.
100 years in the future, more of Mobius is modernized with an emphasis on ensuring that nature isn't trampled upon, where cities exist alongside the environment, rather than running over it. Little Planet's been colonized and continues to make its' yearly trip to Never Lake, a bridge between Mobius and the Sol was created and unifies the two dimensions, enriching the people and culture of both worlds. At this point, Eggman Nega - from 200 years in the future and armed with technology to travel through time - travels to this current time in an effort to control it and by extension, his future.Shaetima Desolorn is the lax Guardian of the Time Stones from Stardust Speedway, a responsibility passed onto her by her parents. She finds the job to be extremely boring, and she decided to take up a new hobby: traversing all three worlds (Little Planet, Mobius and Sol) in search of new thrills. She explores them to see what life has to offer, her heart bleeding for adventure. During these adventures, she comes into contact with Eggman Nega and accidentally intercepts his plans for world domination. Inspired by legends from the past detailing the exploits of a blue hero, Shaetima becomes this time's shadowy heroine, putting a stop to Eggman Nega's plans time and time again. Their rivalry would continue for years before Nega formulates a plan to rid himself of the pesky feline.Utilizing the same machine that trapped Super Sonic in Unleashed, Eggman Nega modifies it to affect the Time Stones, rather than the Chaos Emeralds. With his own time-manipulating technology, Eggman Nega siphons energy from the Time Stones and using that power, banishes Shaetima to the far past. This would cause her time to be unprotected, were it not for Silver the Hedgehog's meddling with Nega's plans with the use of his own time-traveling techniques.In the past (arriving just after the events of Sonic Rush), Shaetima finds herself stuck in Sol, unable to return home with her own Time Stones. Weakened from their tampering, their time-traveling capabilities have been severely degraded, and Shaetima must relearn how to use them. While stuck in Sol, she strikes a job as Blaze the Cat's personal assistant and advisor after a chance meeting has Shaetima showcase her smarts and ingenuity to Blaze. Shaetima's lax nature would prove a little irritating to Blaze, however, as Shaetima often shirked work until the last minute. It's at least offset by her ability to speed through it all with precision and efficiency.When she isn't working, she speeds around Mobius and Sol, continuing to act as the shadowy heroine she's become known as in the future. Dealing with Eggman and his Badnik Horde, common thugs, no job's too small for the shadowy feline! But while being lost in the past seems to have been a fluke by Nega, Shaetima would find that her arrival in this time was prophesized by an underground cult, hellbent on resurrecting a dark deity that slumbers in the earth with the use of a vessel to house its spirit... Her powers seem to be somewhat more powerful in this era, but she doesn't know why. Is it a side effect of the time travel, or is there something more at play?
She possesses the same shadow-based abilities that FE Shae does. But to quickly reiterate, she can physically manipulate the darkness to her advantage, can warp from shadow to shadow (within sight), and can create physical constructs made of those shadows in an effort to mimic the weapons her opponents use.
She also possesses the same physical abilities as her FE counterpart. Those being Sleight of Hand and Light-footed.
Dark Descent - By expelling the shadows she controls forcefully, Shaetima can run as fast as Sonic was seen to all those years ago. It's something that takes a large toll on her, and she doesn't like to move in that manner very often, considering her ability to warp between shadows.
Shadow Puppet - As strange as it is, she can manipulate the shadows of others and the environment near her, but not her own. At least, not in the way she usually does. Her shadow can be manipulated into that of a puppet that bears some resemblance to herself. It's essentially another pair of hands for her to use!
Time Travel - As the Guardian of the Time Stones - at least, the collection she has from her original timeline - Shaetima can travel through time to a certain extent. She can only time travel five years back or forth at a maximum, and due to the damaged nature of her Time Stones, whenever she "returns," it returns her to the point that she had originally left.
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Blackout - Overuse of physically manipulating shadows can backfire on Shaetima, and she can become consumed by them. In this state, she becomes consumed by a primal rage.
Shadebound - This is Shaetima's Super Form. She has all the benefits of Super Sonic, plus the ability to manifest her shadowy constructs at will, seemingly spawning the darkness from nowhere.
Please note that some artists here deleted their accounts and I am unable to find their new ones.

Life Icon

឵឵Her usual outfit, the one you'll see her wearing most often.

Sometimes she'll wear her hair down.

This outfit was actually a gift from Blaze for her birthday.

Blaze, yet again, has fallen asleep in her office overnight. And Shae, yet again, is bringing her to her room.

Shae pouncing and slashing forwards with her main weapon of choice, clawed gauntlets.

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Boost!

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Teetering on the edge...

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She thinks the Sonic-lookalikes are very cute.

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Battle-styled render!

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Blackout

Shadebound

The second outfit she wore, used mainly for exploring while she was out and about.

Another Battle-styled render, featuring her Shadow Puppet.

She thinks Metal Sonic is the coolest thing ever.

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In the TerminalMontage style

Featuring her Classic self!

The Metal version of Shae was based on this outfit.

Shadebound

Her very first outfit, usually worn whilst working in Blaze's castle.

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Shadebound

Classic Shae!

Teetering on the edge...

Sometimes, Blaze forces her to attend those stupid, fancy events. She's clearly not a fan.

She's a little impatient whilst waiting for said events to end.

Riders-styled render!

With a better look at the outfit.

Moebian Shae - she's certainly more ruthless than her normal variant.

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Here's her Christmas outfit! What's better than free stuff? Of course she loves Christmas.

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And here she is bringing Blaze along for some good ol' Trick-or-Treat'ing!
A Blade formed during the Fall of Torna, imbued with powers from the Aegis.
Shaetima is a Blade whose core crystal finished forming during the Fall of Torna, and was caught in an attack between Mythra and Malos. The resulting clash of their powers infused during the final moments of the core crystal's formation caused it to become imbued with a semblance of their powers, making her more powerful than the average Blade, but not quite as powerful as the Aegises themselves. Her crystal was grabbed by a survivor and they managed to make it onto an evacuation ship and flee the sinking Titan. Sometime later, Shaetima's crystal was bonded to someone who saw Blades as tools, rather than people. As her first Driver, that ideology festered in Shae's mind and gave her a distaste for humans as a whole. Unfortunately for her, any Drivers she had after that continued to perpetuate those ideals, something she was disgusted by.Centuries later, she came into contact with Malos and joined Torna in order to usurp the way the world works, to wipe it clean. And maybe, start it anew.
Shaetima is considered a "Pseudo-Aegis" and has some of the abilities they posess, though not to the degree that they can use them.
Once awakened, Shae doesn't require a Driver to persist. She continues to live even after her initial Driver's death. Even after persisting, she can choose to become someone else's Blade.
Similarly to Malos, Shaetima can choose to become the Driver for other Blades. The issue with this is that even though she has potential to do so, she has a difficult time resonating with other core crystals.
She has a technically worse version of Mythra's Foresight, unoriginally dubbed "Rewind." After an event occurs, she can move her consciousness back in time - and even choose to bring her Driver with her - to a point before the Rewind occured. In combat, though you may suffer the effects of an attack, it effectively allows you to attempt to change the outcome.
She fights with a pair of daggers that can be combined to form a sword. Her dagger style of combat is for rapid strikes, while her sword style is for powerfully precise and decisive strikes.
With her daggers out, she's something of an evasion tank with a focus on rapid strikes and damage over time, whittling away at the enemy. When her sword is out, she becomes fully offensive and drops the evasion aspect in exchange for more powerful and precise strikes, aiming to deal massive damage in one blow, often as a finishing touch.
She is of the Darkness element. When she shifts to using her sword, she loses her weakness to the Light element.
A Torna operative who eventually turned coat.
As a Tornan operative, Shaetima is dispatched to follow Rex and Pyra throughout their journey. Obrona tracks them, and Shae keeps tabs on them. A secondary objective is to run disruption and keep them from continuing as best she can when directed to, but relents in combat since she can't actually kill Rex, due to his link with Pyra. As a result, the best she could hope to do is slow them down until an opportune moment arises where the rest of Torna can steal Pyra away.At some point, during a fight with Rex, an event occurs which separates Rex from his friends, leaving him with Shaetima in a situation where neither of them can move forward without the other. Temporarily, Shae becomes Rex's Blade to keep him alive, since if he dies, Pyra dies. This temporary alliance gives Rex a chance to bond with Shae, and his ideals and worldview start to change the way she views the world. After escaping whatever predicament they find themselves in, she leaves. She later reappears to help him fight Amalthus in the World Tree after having a change of heart, thanking him for restoring his faith in people as whole.After the events of XC2, Shaetima apologizes to everyone for being a nuisance to them, and becomes friends with Rex and everyone else. At the beginning of XC3, Shaetima is swept up into Aionios along with Rex. Without Pyra and Mythra, Shaetima once again becomes his Blade until he creates the Firelight swords.
What if she had gotten to Pyra before anyone else?
On the sunken ship, Shaetima comes into contact with Pyra before anyone else. When the Aegis was awoken, Shaetima had informed her of what was happening, mentioning that Malos was looking for her. After being informed by Pyra that Malos only intends to destroy the world, with no chance for anything to be rewritten, Pyra mentions that if she were to get to Elysium before he can, they could stop any chance that Malos has of achieving his goals and save Alrest from the slow death it was experiencing along the way. Agreeing to accompany her there - moreso out of a selfish need for self-preservation - Shaetima sneaks her onto the ship heading back to the Argentum Trading Guild. Reporting back to Malos that the casket was empty and nothing of note was onboard, they return to the ship, where Pyra is eventually found out. A battle ensues, and Shae, Pyra, Nia and Dromarch over the edge of the ship, landing them on the Gormott Titan.From there, the story of XC2 goes on as usual, side quests and all. Through the side quests, Shae begins to rethink her thoughts on humans, and how it seemed not all of them treated Blades poorly. Continuing to interact with others in this way changes her view on the world, and she begins to have hope that people can change. That people can be better.During the events of Future Redeemed, she fills in for Rex's role, with not much changing during those events. However, after those events, Z decides to use her soul stored within Origin for a project, using it to create a Consul. During the events of XC3, she runs disruption for Ouroboros, actively hunting and attempting to kill them before they can disrupt the order of the world that Aionios fosters.
A Sheikah Scientist who studies the lost art of Magic.
A Sheikah Scientist based in Kakariko. Her lab is built into the side of the mountain trail that leads to the Fairy Fountain. She is often found all around Hyrule, specifically sneaking into the royal castle or around ancient ruins, chasing down books and manuscripts. Her studies have led her into rediscovering the ancient art of magic!She has a strong dislike for the representatives of the Triforce - Link, Ganon and Zelda - because she sees their existence as a threat to the peace in Hyrule. Ancient tales from the past often detail the hero, princess and villain and their exploits disrupting Hyrule. With a cycle that never ends, it led her to believe that the lives of everyone in Hyrule meant little to nothing when compared to the Triforce's representatives. War and ruin always came to Hyrule because of Ganon, Link, and Zelda's conflict, always at the detriment of everyone else's lives. As a result, she's rather resentful of their existence.During the events of Breath of the Wild, Impa tasks her with teaching the Hero of the Wild what she knows in order to assist him with his journey to defeat Ganon. Shaetima begrudgingly agrees.During the events of Tears of the Kingdom, she shifts focus from magic towards studying the ancient Zonai technology. She's become more adept at magic by this point and can teach Link more spells for his utilization against Ganon.
Shaetima has access to a wide variety of magic, most of which is seen throughout the Zelda franchise. In particular, she excels at healing, lightning and fire-based magic.
Shae is adept with the ancient Sheikah tech and can manipulate it, though not to the degree that Link can with his slate. At most, she's figured out how to hijack the fast-travel system the Towers use for her own personal use.
Shae uses kunai to fight, similar to Impa when she was younger. While nowhere near as adept with them as Impa was, she tries her best.
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A Thief/Hollow Raider turned member of Hollow Special Operations Section 6.
For as long as she could remember, Shaetima had to steal what she needed in order to survive. And in order to do that? One had to learn how to move quietly, how to make it so that your hands were as light as the air you breathed, how to direct attention away from oneself and also keep it on you when it counted, how to speak to others and have them melt in the palm of your hand. Trial and error was the name of the game, and there really was no greater teacher than that. While she had definitely stolen what was more than needed, accumulating a comfortable amount to get a roof over her head, she much preferred to stay on the move.Something that temporarily changed when she encountered the Yunkui Summit. Taking her in, she was shown a better path in life, and became enamored by their Etheric techniques, taking after another student at the time's line of study; the use of Auric Ink. In her own right, she was a prodigy. She picked it up almost immediately, the Summit techniques were almost second-nature to her. But after spending a few years with them, she had that itch for something. Though she no doubt had a future here, she discarded it in pursuit of her own vices, deciding to chase the momentary pleasure of thievery rather than a brighter future.Making way back for New Eridu, she became a capable Hollow Raider, spending her time taking commissions in and out of the Hollows. Because she was a solo operation, she had learned how to become self-reliant like she had in the past. Cobbling together her own weapons, engines, and gear, teaching herself how to navigate the Hollows without the use of Bangboo or carrots through usage of the ink she learned to wield... the Summit's teachings really only bolstered her abilities before, causing her to make a return to New Eridu as the same nuisance as before, just worse. This time? Law enforcement could hardly get a hand on her, let alone a glimpse. As such, the Hollows became treasure troves for her, able to move in and out, taking what had been left behind... and such activities eventually planted her on the radar of Section 6. Be that as it may, they've never quite dealt with someone like her, and though there were close calls, the shadowy thief was able to slip past even their fingers time after time again.When she eventually was caught, their revered leader gave her an ultimatum. It would be a waste of Shaetima's talents were they to just keep her under lock and key. So, in exchange for being on the outside, she would have to work with Section 6 under close eye. While she wasn't keen on being held down in one place, jail certainly wasn't a pretty alternative, and so she begrudgingly accepts. As a result, she becomes quite a hot topic within New Eridu media. Her story becomes one of redemption. A nobody who was nothing but a nuisance for the city, becoming a rising star who would protect the citizens of New Eridu from the threats that Hollows produced.
Generally speaking, this iteration of Shaetima is most certainly tech-savvy, able to cobble together something from scraps found in alleyways with a few tools.
Though she doesn't have it anymore after joining with Section 6, she used to have a small PDA-like device that was capable of opening electronic locks and draining electronic funds, putting them directly into her pocket.
Like most other iterations, this Shaetima is deft in the field of thievery: light hands and feet, quick and agile, etc..
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A឵឵ttribute - Ether
Speciality - Stun/Rupture Hybrid
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Basic Attack - Daggers: "Way of the Wraith" - Shaetima dashes in and uppercuts the enemy, launching them into the air for Physical DMG. Then, dashing diagonally forward to the right, cutting a hard left, and diagonally backward to the right to end up where she began, a flurry of delayed attacks spawned from her Auric Ink slice through the opponent for Auric Ink DMG, before Shaetima pauses to admire her delayed attack. After it ends, she then front flips to execute a downward axe kick for Physical DMG, slamming the enemy back down into the ground. Hold to interlock her daggers and switch to her saber during the fifth hit to finish the string then switch weapons.
With her daggers, Shaetima becomes more adept at building the Stun meter at a tradeoff of not dealing very much damage.
Basic Attack - Saber: "Way of the Pathfinder" - Shaetima quickly slashes in an “X” formation on her enemy for the first strikes for Physical DMG. The third strike then has her pull her saber back and thrusts it forward to deal massive burst damage, dealing Auric Ink DMG while doing so. During the thrust, hold to finish the string then break apart her saber and switch to her daggers.
With her saber, Shaetima deals far less stun and instead does more damage, piercing through enemy defenses for Sheer DMG.
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Dodge - "Shadestep" - Auric Ink pools underneath Shaetima's feet and quickly slides her in the direction held. Holding dodge in a direction will have Shaetima execute a series of sliding, zigzagging dodges.
Character is invulnerable while using this skill.
Dash Attack - "Lockdown" - While dodging, attack to activate:
--- Daggers: Shaetima dashes through the opponent, leaving behind a flurry of slashes that deal Physical DMG in her wake.
--- Saber: Shaetima thrusts the saber forward, aiming for center mass to deal Physical DMG.
Dodge Counter - "Flawless Execution" - During a perfect dodge, attack to activate:
--- Daggers: Executes the 2nd-4th attacks of her Basic Attack, dealing Auric Ink DMG.
--- Saber: Shaetima jumps into the air and executes a front flip, rotating twice with the saber pointed outwards before landing on the ground and thrusting it forward, aiming for center mass. A delayed explosion occurs, dealing Auric Ink DMG caused by Ink left behind from the attack.
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Quick Assist - "Vanishing Shadow" - When the on-field character is launched, switch to Shaetima to activate:
--- Daggers: Shaetima dashes towards the enemy and circles around them, leaving behind a flurry of delayed slashes, dealing Auric Ink DMG.
--- Saber: Shaetima dashes into and through the enemy with her saber, dealing a burst of Auric Ink DMG.
Defensive Assist - "Keen Scout" - When the on-field character is about to be attacked, switch to Shaetima to parry, dealing massive Daze.
--- Daggers: Shaetima rushes in and crosses her daggers to form an “X”, blocking the opponent’s strike, being pushed back slightly.
--- Saber: Shaetima rushes in and holds her saber perpendicular to the strike coming her way, blocking an opponent’s strike, being pushed back slightly.
Assist Follow-Up - "Shattering Strike" - Attack after a Defensive Assist have Shaetima charge and attack enemies in front, dealing Auric Ink DMG.
--- Daggers: Shaetima recovers and quickly dashes in and around the opponent, ending up behind them and unleashing a flurry of delayed strikes on their person.
--- Saber: Shaetima recovers and quickly dashes in and through the opponent, ending up behind them while dealing massive burst damage through their person.
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Special Attack - "Null Factor" - Shaetima temporarily copies the opponent’s weapon to replace a Physical DMG attack in her Basic Attack strings with. The copied weapon deals Auric Ink DMG instead of Physical DMG. If the opponent isn’t using a weapon, this won’t do anything. This only works for the first Basic Attack string used after activating, and cannot be used again until after Shaetima uses and finishes an EX-Special Attack.
EX Special Attack - "New Tricks" - With enough energy, use a special attack after finishing any Basic Attack string to do one of the following:
--- 1. Copy the opponent's weapon and execute their own Basic Attack string.
--- 2. Either one of her own Basic Attack strings befitting the weapon being used IF the enemy being copied doesn't have a Basic Attack string.
While in this state, each hit deals Auric Ink DMG. The finishing hit will always result in an explosion of Auric Ink DMG.
--- 3. In the event that the opponent has no weapon and/or utilizes unarmed weapon techniques, Shaetima wills any Auric Ink on the field to coalesce in piles and jut out towards the enemy, dealing Auric Ink DMG while holding them in place for five seconds or until any Agent's Basic Attack string finishes on them.
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Chain Attack - "Light Shift" - When a Chain Attack is triggered, choose the character to activate:
--- Daggers: Shaetima dashes and slashes around the field, pulling enemies towards the center of her attack. Then she rushes through the middle of the accumulated group to release a delayed explosion of Auric Ink DMG.
--- Saber: Steadying herself, Shaetima focuses Auric Ink around her saber before pulling back and charging forward. The attack pulls in enemies towards the center of her thrust, and the Auric Ink finishes off with a powerful discharge to the accumulated group of enemies in front dealing Auric Ink DMG.
Character is invulnerable while using this skill.
Ultimate - "Touch of Venom" - When Decibel Rating is at maximum, Shaetima can coalesce Auric Ink at her feet. From it rises 4 weapons belonging to 4 random Agents. Shaetima then takes one weapon and executes a physical recreation of that Agent's Ultimate ability, dealing Auric Ink DMG. Unused weapons follow her until she finishes one Ultimate attack and grabs another until all of them are gone.
Character is invulnerable while using this skill.
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Core Passive - "You Know the Music..." - Shaetima's attacks that deal ឵឵Auric Ink DMG cause Ink to splatter onto the field. With enough Ink on the floor, Shae's final hit in her Basic Attack string will cause the Ink to jut out in spikes to pierce the opponent and deal Auric Ink DMG with increased Daze.
When there is Ink on the field, any of Shaetima's attacks that deal Physical DMG deal heavily increased Daze and attacks that deal Auric Ink DMG have a higher critical ratio and deal increased critical damage.
Core Additional Ability - "... Time to Dance." - When Shaetima switches out with another Agent, if there is Ink on the field, all of it will slither towards the active Agent and collect on their weapon (if that Agent switches, the Ink collects on the new Agent's weapon. If Shae switches back in, the ink spreads through the field again). After the active Agent with Ink on their weapon finishes a Basic Attack string OR executes an EX Special Attack, the collected Ink will replicate the final hit in the active Agent's Basic Attack upon the attacked enemy, dealing Auric Ink DMG. This extra attack builds up additional Anomaly.
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Weapon - Umbral Whisper - A mechanical pair of daggers that, when combined, change both form and function into a saber. The daggers are held in a reverse grip to compliment her agile fighting style.
Daze is stylized as the ferrofluid buildup coming to a breaking point - quickly spiking up into reality to disrupt an opponent’s movements and stabbing into the back half of their person, launching them into the air a little, before being yanked back into the ground by the same fluid to trigger a Chain Attack. It will appear this way as long as Shaetima is on the team.
Before joining Section 6, her gear is rather rubbish in quality. She has an "if it ain't broke, don't fix it" attitude. Upon closer inspection, they all seem to be made of quickly-welded pieces of metal and screws, with messy internal wiring and components, making it a wonder she was able to avoid law enforcement for more than a decade.
After joining Section 6, her gear sees a significant upgrade, allowing her to become far more efficient in combat with her weapons and ether usage.

Section 6 uniform

Dressed down, with her Engine.

Weapon reference.

Again, with her nighttime hair. It still changes color in this verse!

Once again with her nighttime hair.

Normally, this version of Shae also dons the main one's Dyna outfit in her civilian life.

Instead of using the shadows to change her clothes' colors like the main one, ZZZ Shae uses her ink.

Her Bangboo! Desoboo Dark, Desoboo Light, and Agent D!

Mindscape Inverted

M3

M6 Light

M6 Night
N/A